01 · Service

Game Development

From GDD to Global Launch

We build games that players remember, and that studios can ship on schedule. Codanum handles the full production cycle for PC, mobile, and web games, from initial concept and game design documentation through Unity engineering, QA, performance optimisation, and post-launch support. Our team has delivered racing games, city-building simulations, multiplayer prototypes, and mobile hypercasual titles, consistently hitting performance targets that keep players engaged and app store ratings high.

What We Deliver

Game development is one of the most technically and creatively demanding software disciplines. A bad architecture decision made during prototype can cascade into months of refactoring right before launch. A multiplayer networking layer that works in the studio breaks under real player load. An unoptimised physics loop runs at 60fps on a developer's machine and 18fps on a mid-range Android device. Codanum approaches every game project with engineering rigour that matches the creative ambition. We start with a Game Design Document review or creation, stress-testing the design for technical feasibility before a single line of code is written. During production, we run lean two-week sprint cycles with playable builds at every milestone, so feedback loops stay tight and surprises stay small. Our Unity expertise covers the full engine surface: custom HLSL shaders in URP, DOTS-based performance for entity-heavy simulations, custom UDP networking layers for low-latency multiplayer, animation rigging and state machines, scene management for large open worlds, addressable asset systems for live-ops content delivery, and platform-specific optimisation for iOS, Android, and PC. We do not ship games that crash at 500 concurrent players or drain mobile batteries in twenty minutes. Post-launch, we offer structured support retainers that cover performance monitoring, platform update compatibility (new iOS/Android SDK requirements), content patches, and live-ops feature additions. Your launch is not the end of our engagement, it is the beginning of a product lifecycle partnership.

Our Process

01

Discovery & GDD

Scope definition, technical feasibility review, platform targets, and full Game Design Document creation or audit.

02

Prototype & Playtesting

Rapid playable prototype within 2–4 weeks to validate core mechanics and identify architecture risks before full production.

03

Full Production

Iterative sprint cycles with playable milestone builds. Art integration, audio, networking, and platform-specific optimisation.

04

QA & Optimisation

Multi-device testing, frame-rate profiling, memory audits, crash reporting integration, and platform submission preparation.

05

Launch & Post-Launch

App store submission, launch monitoring, hotfix response, and ongoing support retainer for updates and live-ops.

Common Questions

Q: What platforms do you develop games for?

We primarily develop for PC (Windows/Mac via Unity), iOS, and Android. We can also target WebGL for browser games and have experience with console deployment pipelines.

Q: How long does a game project take?

A polished mobile game prototype takes 2-4 months. A full production title with multiple levels, multiplayer, and platform launch typically takes 6-12 months depending on scope.

Q: Do you offer post-launch support?

Yes, we offer maintenance retainers that include bug fixes, performance monitoring, platform update compatibility, and content patches after your game ships.

Q: Can you join a game project already in development?

Yes. We conduct a codebase and architecture review first, then propose a clear onboarding plan. We have rescued projects with weeks to deadline and helped teams recover from failed launches.

Ready to Start?

Tell us about your project. We will respond within one business day with a clear, no-pressure assessment.